The Ashes of Naoleth
The Age of the Long Winter
The age of the Long Winter brought the Naoleth to its knees. Over generations the hardened survivors have clung to life. Each race returning to their origins; the dwarves to their mountains, the elves blending into the forests, and humans forming their settlements. So many generations living and dyeing without ever knowing spring. Knowledge of the seasons, as well as many other things was passed between generations according to each cultures’s traditions. The glory of earlier times and triumphs became legend. As did the very thought of spring and summer.
Slowly over many years spring returned. Each passing year saw an earlier thaw and a brief, milder summer. Flowers returned. Game herds recovered. Slowly, over generations the world began to resemble that which came before and with it faith in the gods. The divine arts began to blossom again. Cities were rebuilt. Even the arcane arts, the embers of which were kept burning by outcast wizards in secret, were eventually allowed to return. Although new restrictions were placed on them. Wizards could only be trained in ordained schools. Ritual arcane magic was forbidden on pain of death. Only spell magic was allowed. Those who possessed the talent but not the resources for schooling begged or worked for sponsorship or became outcast sorcerers.
In this age of rebirth no great kingdoms have yet risen as they did in the days of old. Cities exist in autonomous city-states. Each forms their own government as they choose. Some are democratic, others are monarchies. Once again works of art and music are created. Fine foods and wines are served to those who can afford it. Religions and histories are taught. And armies are formed for all their various purposes. All the while the memory of the Wizards of Cisharum and the Apocalypse begins to fade.